Jumanji: Welcome to the Jungle
Posted on December 21, 2017 at 5:38 pmB +
|Lowest Recommended Age:||Middle School|
|MPAA Rating:||Rated PG-13 for adventure action, suggestive content and some language|
|Profanity:||Some schoolyard language, b-word|
|Alcohol/ Drugs:||Alcohol, drunkenness|
|Violence/ Scariness:||Extended action/fantasy-style peril and violence, characters injured, snakes, guns, fights, some disturbing images|
|Diversity Issues:||Diverse characters|
|Date Released to Theaters:||December 22, 2017|
There has never been a more charming movie action hero than Dwayne “The Rock” Johnson, whose easy confidence is highlighted in a scene from the trailer for “Furious 7,” when his character gets out of a hospital bed, flexes his muscle to shatter the cast that covers his entire arm, and says meaningfully, “Daddy’s got to go to work.” The only thing more fun is seeing him subvert his own movie star magic, as he did with Kevin Hart in “Central Intelligence,” and as he does with Hart again in “Jumanji: Welcome to the Jungle,” where he plays the video game avatar of a shy, highly allergic high school nerd named Spencer (Alex Wolff). On the outside, he is Dr. Smolder Bravestone, a cross between Indiana Jones, Lara Croft, and, well, The Rock. On the inside, he is still Spencer. But this game goes way past virtual or augmented reality. Spencer and three other kids from his school are stuck in the game, and have to finish it before using up the three life bars each has been given.
Jumanji, the story of a jungle board game that becomes all too real, began as a 1981 book by author/illustrator Chris Van Allsburg, and then a 1995 movie with Robin Williams as a grown-up who has been trapped in the game since he was a boy. This movie pays tribute to the original in the opening scene, set in 1996, when the board game is found at the beach, buried in the sand. A boy in a Metallica t-shirt named Alex (Nick Jonas) has no interest. He likes video games. But somehow the beautifully carved board turns into a cartridge, he pops it in, and disappears.
And then we meet Spencer and three other students sent with him to detention: Fridge, a football star who has Spencer doing his homework, which gets them both in trouble; Bethany, a popular girl who only cares about her social media likes and takes a phone call in the middle of a quiz; and Martha, an anxious girl who puts herself under a lot of pressure to get good grades and mouths off to the gym teacher. Ordered to clean up the school basement as punishment, they find the game console and then disappear into the avatars they have selected: Dr. Bravestone, “weapons valet” Moose Finbar (Hart), scholar Dr. Shelly Oberon, and martial arts specialist Ruby Roundhouse (“Guardians of the Galaxy” series Nebula, Karen Gillan). They can’t get back home until they complete the game.
Director Jake Kasden balances the action, comedy, and heart and the four leads, especially Johnson and Black, have a lot of fun with the disconnect between what they look like and who they are inside. Bravestone quavers to an adversary, “I should warn you, I think I am a very strong puncher” before landing a roundhouse. And Bethany/Oberon can barely decide which is more upsetting, being in the body of an overweight middle-aged man (she needs some guidance on going to the bathroom) or not having her phone. There’s a nice twist when Bethany-as-Oberon tries to reach Martha-as-Ruby how to flirt so she can distract the bad guys, and Martha/Ruby learns that she has what she needs. Despite the best efforts of the jewel-thief villain (Bobby Cannavale) the strengths of the avatars and some unexplored strengths of the teenagers themselves help them get through the levels to finish the game. The original film was a success because of its concept, innovative special effects, and the always dazzling Williams, but this one has a smarter plot, better characters, more heart, and by the time we get to Game Over, we just might be ready to reboot and start it over again.
Parents should know that this movie includes extended fantasy/comic peril and violence with characters injured and (temporarily) killed and some disturbing images and jump-out-at-you surprises, some crude humor about body parts and functions, some teen (adult avatar) drinking and drunkenness, kisses, and some schoolyard language (b-word). One girl (in a male body) teaches another girl how to flirt to distract the bad guys, but it is shown to be useless and she ends up using martial arts skills instead.
Family discussion: Which avatar would you pick? What strengths and weaknesses would you list for yourself? How did each of the characters use their game-assigned and real-life talents?
If you like this, try: the book and earlier movie and “Help! I Shrunk the Kids!”